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Island updates

What we’ve added, what we’ve fixed, and what still needs work.

Still pending

These items are not complete.

Latest multiplayer server update

The owner deployed the protocol 5 Worker on 13 October. Online reactions, shared bed, cabin and premium outfits are available after both players refresh and create a new room. Australia–Philippines responsiveness still needs a two-player check.

Gameplay checks on real devices

The recent weapon, swing and jet-ski changes pass automated checks. Further visual and multiplayer testing on players’ computers and phones remains to be done.

Version 34

Search and loading polish

  • Refreshed search descriptions and social preview titles, expanded the sitemap and kept admin pages out of search results.
  • Split the 3D scene into a separately loaded module so the menu can initialize before the scene download finishes.
  • Added automatic low graphics after sustained low frame rates during play, without overriding saved graphics choices. Website-only update; no new Worker deployment needed.
Version 33

Cabin alignment polish

  • Fixed sofa sitting direction so characters face the TV instead of the wall.
  • Moved the TV and RGB glow inward so the media wall is visible from more camera angles.
  • Shifted the fridge and snacks into their own corner so they no longer crowd the lamp and bed. Website-only update; no new Worker deployment needed.
Version 32

Cabin movie night

  • Added a lightweight wall TV with an animated island-cartoon screen, a media console and RGB glow inspired by the reference.
  • Expanded the sofa into a two-seat watch spot. Players can sit together, then move, jump or press Grab to stand up.
  • Added a fridge corner with drinks and popcorn. Press Grab nearby for a snack reaction.
  • Changed the cabin colour switch into soft day, cozy teal night and cozy pink RGB modes. Website-only update; no new Worker deployment needed.
Version 31

A clearer cabin view

  • Removed the floating bed, colour-switch and exit panels that covered the furniture and characters. Nearby instructions remain in the bottom hint.
  • Reduced the cabin entrance sign and turned the decorative title into a small fixed wall plaque. Website-only update; no new Worker deployment needed.
Version 30

More ways to react

  • Replaced the heart button with a compact eight-reaction picker: heart, laugh, cry, love, wow, angry, wave and celebrate. Press H or tap Reactions.
  • Reaction bubbles face the camera, fade after three seconds and also work while resting in the shared bed.
  • Online multi-reactions require the v30 Worker; previous servers keep the heart reaction available.
Version 29

A cabin for two

  • Replaced twin beds with one shared double bed. Each player can choose to rest beside their partner; move, jump or use Grab to get up.
  • Added upholstered headboard, pillows, quilt, bedside lamps, fairy lights, an ocean window, curtains, sofa cushions, plants and keepsakes.
  • Updated furniture collisions and retained the older interior for rooms running an older Worker. Deploy v29 for online shared-bed play.
Version 28

Our little cabin & earned outfits

  • Added a doorway in Coconut Cove leading to a separate shared cabin interior, with beds, a sofa, tea table and three colour themes. Fighting is disabled inside.
  • Added three premium outfit sets, each unlocked for all characters with 100 earned coins. Active play earns 1 coin per 6 minutes; existing outfits remain free.
  • Coins and purchases save in this browser. There are no real-money purchases or cross-device wallet sync.
  • Added an eight-photo scrapbook with captions and downloads, a live friend-location map and separate FPS diagnostics.
  • Cabin and premium outfits work in practice; online use requires the v28 Worker package. Older servers retain current gameplay.
Version 27

Rocky Shore adventure

  • Built a compact third island with a walkable causeway, rising tide cave, dry refuge, ridge path and repairable lighthouse.
  • Added three lighthouse parts, Raccoon’s next bottle, partner rescue, and respawning on Rocky Shore. All quest parts also have solo routes.
  • Clues and quest completion save in this browser and merge when friends join updated shared-server rooms.
  • Added an Adventure panel, contextual interaction hints, collection sounds and a reconnect attempt after stalled server snapshots.
  • Available in practice mode. Online Rocky Shore requires the matching Cloudflare Worker package; older rooms keep the new island hidden.
Version 26

Shared-server preparation

  • Built a separate Cloudflare game server with authoritative simulation, authenticated WebSockets, reconnect and saved room state.
  • Added a shared-server client with input acknowledgements and replay of unconfirmed movement and interactions.
  • Activation is pending deployment to the owner’s Cloudflare account. Current rooms continue using player-hosted networking until configured.
Version 25

More responsive guest actions

  • Guest action presses send immediately; movement inputs send more frequently and host snapshots update at up to 30 Hz.
  • Guest kick, grab and throw anticipation animations persist locally while waiting for confirmation.
  • Guest movement correction accounts for measured travel time. Confirmed shared outcomes still depend on connection latency.
Version 24

Relay activation and connection setup recovery

  • Configured the Cloudflare real-time relay. Real-world connection quality still needs testing.
  • Route discovery now keeps usable candidates when other endpoints time out.
  • Retry reloads relay configuration before creating a new player connection.
Version 23

Bug reports, game management and lighter rendering

  • Added a bug-report button with game and connection details, plus a protected report inbox and status tracking.
  • Added visible play statistics and historical connection/error samples, separate from website visits.
  • Added owner-controlled announcements, maintenance for new games, CSV exports and confirmed record deletion.
  • Added low graphics mode, automatic mobile defaults, and reduced HUD refresh overhead.
  • Added a warning when the host simulation stops progressing.
Version 22

Clearer views and update history

  • Scenery fades when it blocks the camera’s view of your character.
  • Added public update history and a protected admin update log.
  • Added a pending-work list and links from the game and admin overview.
Version 21

Weapons, swings and jet-ski movement

  • Weapons attach at the paws. Sword attacks use a slash pose; blasters use aiming and recoil poses.
  • Both swing ropes attach to the top beams, with riders following the same pendulum path.
  • Jet skis turn gradually, accelerate and brake, keep both riders aligned, and show spray and wakes.
  • Player slots establish connections independently. Added support for a real-time relay; activation is still pending.
Version 20

Visitor overview and connection recovery

  • Added a protected admin overview for visitor totals, daily trends and room activity.
  • Added clearer connection failure details and a retry that restarts the player connection.
  • Kept local movement responsive through brief network interruptions.
Version 19

Island friends and combat

  • Added playable Panda, Raccoon and Otter alongside Koala and Cat, with skins and outfits.
  • Adjusted the shopkeeper otter’s size and tail attachment.
  • Added hidden swords and shell blasters, limited ammunition and weapon pickup respawns.
  • Bears and skeletons can be kicked or defeated, disappear for 60 seconds, then return.
  • Added enemy health, combat sounds and effects, skeleton projectiles, and safe areas.
  • Added direct player connections with room-based fallback and connection diagnostics.
Version 17–18

Zipline and online fixes

  • Aligned zipline endpoints with the support posts and checked terrain clearance.
  • Added delay measurements and session peak indicators.
  • Improved guest movement prediction, room recovery and long-distance update timing.
Earlier releases

Building the island

  • Built Coconut Cove and Palm Grove with paths, climbing areas, swings, a zipline, tide pools and a two-rider jet ski.
  • Added grabbing, throwing, kicking, jumping, sprinting, bombs, splash effects and splash contests.
  • Added online rooms, invite links, practice play, four-player rooms and touch controls.
  • Added the Bottle at the Jetty story, map clues, slalom markers and signal activities.
  • Added a ten-minute night mode, torches, ghosts, skeletons and wildlife.
  • Added Otter’s Outfit Shop, hats, outfits, fur skins and outfit persistence after water respawns.
  • Added selfies, adjustable music and waves, and a public visit counter.