What we’ve added, what we’ve fixed, and what still needs work.
Still pending
These items are not complete.
Latest multiplayer server update
The owner deployed the protocol 5 Worker on 13 October. Online reactions, shared bed, cabin and premium outfits are available after both players refresh and create a new room. Australia–Philippines responsiveness still needs a two-player check.
Gameplay checks on real devices
The recent weapon, swing and jet-ski changes pass automated checks. Further visual and multiplayer testing on players’ computers and phones remains to be done.
Version 34
Search and loading polish
Refreshed search descriptions and social preview titles, expanded the sitemap and kept admin pages out of search results.
Split the 3D scene into a separately loaded module so the menu can initialize before the scene download finishes.
Added automatic low graphics after sustained low frame rates during play, without overriding saved graphics choices. Website-only update; no new Worker deployment needed.
Version 33
Cabin alignment polish
Fixed sofa sitting direction so characters face the TV instead of the wall.
Moved the TV and RGB glow inward so the media wall is visible from more camera angles.
Shifted the fridge and snacks into their own corner so they no longer crowd the lamp and bed. Website-only update; no new Worker deployment needed.
Version 32
Cabin movie night
Added a lightweight wall TV with an animated island-cartoon screen, a media console and RGB glow inspired by the reference.
Expanded the sofa into a two-seat watch spot. Players can sit together, then move, jump or press Grab to stand up.
Added a fridge corner with drinks and popcorn. Press Grab nearby for a snack reaction.
Changed the cabin colour switch into soft day, cozy teal night and cozy pink RGB modes. Website-only update; no new Worker deployment needed.
Version 31
A clearer cabin view
Removed the floating bed, colour-switch and exit panels that covered the furniture and characters. Nearby instructions remain in the bottom hint.
Reduced the cabin entrance sign and turned the decorative title into a small fixed wall plaque. Website-only update; no new Worker deployment needed.
Version 30
More ways to react
Replaced the heart button with a compact eight-reaction picker: heart, laugh, cry, love, wow, angry, wave and celebrate. Press H or tap Reactions.
Reaction bubbles face the camera, fade after three seconds and also work while resting in the shared bed.
Online multi-reactions require the v30 Worker; previous servers keep the heart reaction available.
Version 29
A cabin for two
Replaced twin beds with one shared double bed. Each player can choose to rest beside their partner; move, jump or use Grab to get up.
Added upholstered headboard, pillows, quilt, bedside lamps, fairy lights, an ocean window, curtains, sofa cushions, plants and keepsakes.
Updated furniture collisions and retained the older interior for rooms running an older Worker. Deploy v29 for online shared-bed play.
Version 28
Our little cabin & earned outfits
Added a doorway in Coconut Cove leading to a separate shared cabin interior, with beds, a sofa, tea table and three colour themes. Fighting is disabled inside.
Added three premium outfit sets, each unlocked for all characters with 100 earned coins. Active play earns 1 coin per 6 minutes; existing outfits remain free.
Coins and purchases save in this browser. There are no real-money purchases or cross-device wallet sync.
Added an eight-photo scrapbook with captions and downloads, a live friend-location map and separate FPS diagnostics.
Cabin and premium outfits work in practice; online use requires the v28 Worker package. Older servers retain current gameplay.
Version 27
Rocky Shore adventure
Built a compact third island with a walkable causeway, rising tide cave, dry refuge, ridge path and repairable lighthouse.
Added three lighthouse parts, Raccoon’s next bottle, partner rescue, and respawning on Rocky Shore. All quest parts also have solo routes.
Clues and quest completion save in this browser and merge when friends join updated shared-server rooms.
Added an Adventure panel, contextual interaction hints, collection sounds and a reconnect attempt after stalled server snapshots.
Available in practice mode. Online Rocky Shore requires the matching Cloudflare Worker package; older rooms keep the new island hidden.
Version 26
Shared-server preparation
Built a separate Cloudflare game server with authoritative simulation, authenticated WebSockets, reconnect and saved room state.
Added a shared-server client with input acknowledgements and replay of unconfirmed movement and interactions.
Activation is pending deployment to the owner’s Cloudflare account. Current rooms continue using player-hosted networking until configured.
Version 25
More responsive guest actions
Guest action presses send immediately; movement inputs send more frequently and host snapshots update at up to 30 Hz.
Guest kick, grab and throw anticipation animations persist locally while waiting for confirmation.
Guest movement correction accounts for measured travel time. Confirmed shared outcomes still depend on connection latency.
Version 24
Relay activation and connection setup recovery
Configured the Cloudflare real-time relay. Real-world connection quality still needs testing.
Route discovery now keeps usable candidates when other endpoints time out.
Retry reloads relay configuration before creating a new player connection.
Version 23
Bug reports, game management and lighter rendering
Added a bug-report button with game and connection details, plus a protected report inbox and status tracking.
Added visible play statistics and historical connection/error samples, separate from website visits.
Added owner-controlled announcements, maintenance for new games, CSV exports and confirmed record deletion.
Added low graphics mode, automatic mobile defaults, and reduced HUD refresh overhead.
Added a warning when the host simulation stops progressing.
Version 22
Clearer views and update history
Scenery fades when it blocks the camera’s view of your character.
Added public update history and a protected admin update log.
Added a pending-work list and links from the game and admin overview.
Version 21
Weapons, swings and jet-ski movement
Weapons attach at the paws. Sword attacks use a slash pose; blasters use aiming and recoil poses.
Both swing ropes attach to the top beams, with riders following the same pendulum path.
Jet skis turn gradually, accelerate and brake, keep both riders aligned, and show spray and wakes.
Player slots establish connections independently. Added support for a real-time relay; activation is still pending.
Version 20
Visitor overview and connection recovery
Added a protected admin overview for visitor totals, daily trends and room activity.
Added clearer connection failure details and a retry that restarts the player connection.
Kept local movement responsive through brief network interruptions.
Version 19
Island friends and combat
Added playable Panda, Raccoon and Otter alongside Koala and Cat, with skins and outfits.
Adjusted the shopkeeper otter’s size and tail attachment.
Added hidden swords and shell blasters, limited ammunition and weapon pickup respawns.
Bears and skeletons can be kicked or defeated, disappear for 60 seconds, then return.
Added enemy health, combat sounds and effects, skeleton projectiles, and safe areas.
Added direct player connections with room-based fallback and connection diagnostics.
Version 17–18
Zipline and online fixes
Aligned zipline endpoints with the support posts and checked terrain clearance.
Added delay measurements and session peak indicators.
Improved guest movement prediction, room recovery and long-distance update timing.
Earlier releases
Building the island
Built Coconut Cove and Palm Grove with paths, climbing areas, swings, a zipline, tide pools and a two-rider jet ski.